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Joints position extraction
October 26, 2017
6:57 am
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Jiyang
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 Hi, I'm dealing with the .dae file and what I want to do is extracting the staid position of joints and plot the skeleton in my project. After found the 'visual_scene', I visited all the node and collect the information of them, containing the 'translate' and 'rotatex/rotatey/rotatez'. So I translate x,y,z based on the position of their parent first and rotate with Y, X, Z axis respectively with their degrees. But the skeleton I drew went to a mess. I can't figure out why and hope you could help me with it.

```

<translate sid="translate">-0.088257 -0.092568 -0.056613</translate>
<rotate sid="rotateY">0 1 0 -97.791161</rotate>
<rotate sid="rotateX">1 0 0 -1.866507</rotate>
<rotate sid="rotateZ">0 0 1 87.608734</rotate>
<rotate sid="jointOrientY">0 1 0 0.000000</rotate>
<rotate sid="jointOrientX">1 0 0 -0.000000</rotate>
<rotate sid="jointOrientZ">0 0 1 0.000000</rotate>

```

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