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Collision Problems
April 21, 2016
6:53 am
Forum Posts: 30
Member Since:
April 27, 2015
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I am using SmartBody to develop a social simulator. I create the walls creating pawns and setting a collision shape to them.

However, my characters can cross these walls.

They are following paths with the points, for example:

"(37.5 , 50.7)", "(37.5 , 50.4)", "(37.5 , 50.1)", "(37.5 , 49.8)", "(37.5 , 49.5)", "(37.5 , 49.2)", "(37.5 , 48.9)"

Maybe the path points are too close and the characters cannot 'react' to walls in order to avoid them?


April 23, 2016
2:37 pm
Forum Posts: 983
Member Since:
December 1, 2011
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The steering system moves the character according to a plan that will avoid collisions. However, the animation system may not be able to follow the steering path exactly (since SmartBody uses an example-based locomotion system that emphasizes animation quality over path accuracy). 


If you wanted to enforce penetration constraints, you can active the collision manager which will tell you when a penetration occurs and gives you the option to handle it in a way of your choosing (say, move the character back to a non-collision state).



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