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how to create a digital model of a person using Microsoft Kinect camera ? | General SmartBody Discussion | Forum

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how to create a digital model of a person using Microsoft Kinect camera ?
July 10, 2015
3:18 am
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could somebody tell me how to create a digital model of a person using Microsoft Kinect camera, which software should i use to get the avatar , then i can use the model in smartbody, thanks very much !

July 10, 2015
6:24 am
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There are a number of commercial software packages that allow you to scan a person like Skanect, 3D builder and others.

 

Once you have that model, you can drag-and-drop it into SmartBody, which will then autorig it, and you can use any of the SmartBody behavior sets (locomotion, reaching, jumping, etc) with it.

 

Ari

July 10, 2015
9:01 am
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in fact,i wonder how to generate the human model in following link, it seems just use a kinect camera + smartbody to create human model

index=2&list=PL38CB86DA1BC151F7

 

i'm looking for a way to create model quickly,and the created model can be saved for various usage ,can kinect + smartbody achieve this purpose?  thanks !

July 11, 2015
6:26 pm
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The software to do the capture by turning in place 4 times has not been distributed yet (although we plan to do so). Here's our research paper on it:

http://onlinelibrary.wiley.com.....v.1579/pdf

However, there are a number of software packages that can generate a similar model by moving the Kinect up and down over someone's body like Skanect or Microsoft's 3D Builder. You can also get higher quality scans using the Occipital Structure Sensor ($300 sensor that attaches to an iPad). Any of those models that are generated as .ply files can be used in SmartBody.

 

Ari

July 12, 2015
8:50 am
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thanks for your relpy,hope will see your capture software in soon time. 

August 23, 2015
2:25 pm
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Ari Shapiro said
There are a number of commercial software packages that allow you to scan a person like Skanect, 3D builder and others.

 

Once you have that model, you can drag-and-drop it into SmartBody, which will then autorig it, and you can use any of the SmartBody behavior sets (locomotion, reaching, jumping, etc) with it.

 

Ari

Ari,

For locomotion behavior, we need create Character, and Character need set Skeleton. The Skeleton comes from xxx.sk, but I can not find how to export .sk file by Skanect or3D builder.  How can I do? thanks!

Paul 

August 24, 2015
5:31 pm
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The .sk file describes the skeletal information (bones, connectivity). Skanect and tools  like it do not create that information.  When you autorig your model in SmartBody, it will  create the skeleton for you (actually,  as a collada .dae file). So the 3d scanning software will only give you a mesh,  not a working character. 

 

Are you able to autorig your skanect model in SmartBody?

 

Ari

August 25, 2015
9:40 am
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Ari,

Thanks for your reply!  I have find autorig method in SmartBodyManual.pdf,  but there are some problems:

1.  The manual pdf is too old. Some code in this book can not run on the newest Smartbody(r6184).

2. When I create pawn in sbgui, and enter mesh parameter, sbgui seems not load this model. Only by drag-and-drop can work well.

3. When I drag-and-drop the .obj model to scene, it is too large. I try to set meshScala, but it does't work.  the test obj file is :  smartbody\data\mesh\elder\Mayor2Shape.obj  (only for test sbgui, not for autorig)

 

I am not build smartbody in local, I download  SmartBody SDK Windows 32-bit .exe (release version 6140) and run in win7 x64. 

 

Thanks!

Paul

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