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how to Use Skeleton/Character From Mixamo
December 7, 2012
9:23 pm
New Member
Forum Posts: 1
Member Since:
December 5, 2012
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i'm new with smartbody and i want to use skeleton/character
i follow the step in the manuel so i put the collada file in the folder $SmartBodyDir /data/sbm-common/common-sk/
and the sam with the deformable mesh
but in the step b i can't find the file so how!! Frown
and in the step c how can i run fltk-viewer with that argument “-scriptpath ../../../../data/sbm-common/scripts -script”
knowing that i run smartbody from sbm-fltk
sorry if its easy questions i'm knew with smartbody Embarassed
thank uuu waiting answers Wink

December 7, 2012
10:23 pm
Forum Posts: 52
Member Since:
August 8, 2012
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The "" is located at : $SmartBodyDir/data/sbm-common/scripts/

To run fltk-viewer with command arguments ( I assume you are running Windows, and are not using Command Prompt ) :

1. If you are using Visual Studio, select the sbm-fltk1.3 project -> property. And choose "Configuration Properties"->"Debugging". Then you can add the arguments at "Command Arguments" input line.

2. If you are running the application directly in explorer, the easiest way I found is to create a shortcut to "$SmartBodyDir\bin\smartbody\sbm\bin\sbm-fltk.exe". Then you can change the shortcut property and add the argument in Target input line.

Hope this helps.

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