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Non-Biped
January 18, 2016
4:24 am
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January 18, 2016
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Ola Ari!

Do you have any plan with your team to add non-biped characters in SB? insects, Horses, dogs and so on?

Thanks

Tom

January 18, 2016
9:23 am
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The basic animation capabilities are non-humanoid specific; any character will work, as long as it has accompanying data. So if you have a horse and an animation set, you could animated it normally

Some controllers could be adopted for quadrupeds, like the facial controller or touching/grabbing, by making controls specific to those characters. You would need data suitable for a quadruped. For example, if you wanted a locomotion controller, you would need enough animation data to allow the quadruped to move in enough different ways.

Some controllers, like the  gaze controller, are designed specifically for humans; it has default speeds of various joints that approximate human movement, and assume that the character is upright. So those human-centered controllers would need to be redesigned.

I don't have any plans to: 1) make quadruped specific controllers, or to 2) add quadruped specific data. Most of the work that I do related to human characters.

 

Ari 

January 18, 2016
11:49 pm
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Thx for the detailed reply

January 19, 2016
3:33 am
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Ola Ari!

Thanks a lot for your reply!

Tom