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PandaBMLR is broken
December 22, 2016
8:09 am
Forum Posts: 20
Member Since:
April 21, 2016
sp_UserOfflineSmall Offline

I am running PandaBMLR with the smartbody. The communication between SmartBody and PanadBMLR is working and we are getting ProcessJointPositions calls and the bone structure in the smart body is looking good. 

RESPONSE :: PacketId = 17
RESPONSE :: PacketId = 18
RESPONSE :: PacketId = 16

But the George character still remains in T share in BML Realizer. 

Any Idea what might be going wrong?

Using deprecated DirectStart interface.
Known pipe types:
(all display modules loaded.)
:display(warning): FrameBufferProperties available less than requested.
* BML Realizer *
* Reykjavik University *

Caching classes from Classes dir
Caching class: CADIA.George
Parsing bone file: Classes/CADIA.DoctorBones.bones
Caching class: CADIA.Kelly
Caching class: CADIA.MayaHumanoid.Blue
:pnmimage:png(warning): iCCP: known incorrect sRGB profile
Caching class: CADIA.MayaHumanoid
:pnmimage:png(warning): iCCP: known incorrect sRGB profile
Caching class: CADIA.MayaHumanoid.Green
:pnmimage:png(warning): iCCP: known incorrect sRGB profile
Caching class: CADIA.MayaHumanoid.Pink
:pnmimage:png(warning): iCCP: known incorrect sRGB profile
Caching class: CADIA.MayaHumanoid.Red
Caching class: CADIA.MayaHumanoid.Silver
:pnmimage:png(warning): iCCP: known incorrect sRGB profile
Caching class: CADIA.MayaHumanoid.Yellow
:pnmimage:png(warning): iCCP: known incorrect sRGB profile
Caching class: CADIA.Rob
Caching class: CADIA.Sam
Caching class: CADIA.SuperHumanoid
Class caching completed in 2.007 sec
Started TCP listener on port: 15102
Started UDP listener on port: 15100
SbmStart Entered
start /MIN /D..\smartbody\bin\ ..\smartbody\bin\sbgui.exe -host=localhost -fps=60 -scriptpath sbm-common\scripts -script
Initializing character of class: CADIA.George
Character 'George' loaded in 0.156 sec
:ShowBase(warning): run() is deprecated, use instead
self.__Connected = True ****
Now sending command to register character George with SmartBody...
>> python mychar = scene.createCharacter("George", "CADIA.George")
>> python myskel = scene.createSkeleton("")
>> python mychar.setSkeleton(myskel)
>> python mychar.createStandardControllers()
>> python mychar.setVoice("text")
>> python mychar.setVoiceCode("George")
About to setup character George
>> python characterSetup("George")
Finished setting up character George
>> python scene.getPawn("George").setHPR(SrVec(0.0, 0.0, 0.0))
>> python scene.getPawn("George").setPosition(SrVec(-0.0, 102.0, 0.0))
Pawn registered...*
self.Connected is now True
cleanmsg:: <body posture=\"HandsAtSide_Motex\" />
>> python bml.execBML("George", "<body posture=\"HandsAtSide_Motex\" />")


January 3, 2017
3:43 pm
Forum Posts: 985
Member Since:
December 1, 2011
sp_UserOfflineSmall Offline

Sorry, the PandaBMLR interface hasn't been touched for awhile. Since Panda3D is no longer very popular and not supported, I haven't spent any time trying to get it to work again.



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