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Scene map to Ogre3D
September 21, 2015
5:03 pm
Forum Posts: 14
Member Since:
July 25, 2015
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I already read all manual but didn't found nothing about this subject. I've an Ogre3D application with my character and object boxes which he should avoid routing between different targets. I would like to know if is possible to map all boxes from sbgui into Ogre environment in order to reproduce the same scene and charcater locomotion?

September 21, 2015
9:56 pm
Forum Posts: 983
Member Since:
December 1, 2011
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Presumably, you are creating pawns in SmartBody with a collision surface (box) to control the steering. You could query the pawn information from SmartBody, then create a similar object visually in Ogre. You can also do it the other way around; create the collision surfaces in Ogre, then extract the dimensions, and create a pawn with a similar collision surface in SmartBody.



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