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Steering: possible collision shape bug | General SmartBody Discussion | Forum


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Steering: possible collision shape bug
August 4, 2015
9:28 pm
Forum Posts: 11
Member Since:
July 29, 2015
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After loading a mesh, which position is not 0, 0, 0, from a file and setting up a pawn based on it the pawn's position is set to 0, 0, 0 (there might be an internal offset pointing at the real position of the mesh). This causes every collision shape to be created at position 0, 0, 0, which seems pointless since the created pawn and its collision do not reflect the state of the loaded mesh. Is this a bug  / wrong implementation or the way it is supposed to be?

August 6, 2015
7:56 pm
Forum Posts: 985
Member Since:
December 1, 2011
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That's intentional, although I agree that better functionality is needed. The collision surface is centered around the local origin, so if the mesh is offset, it won't work very well. I need to put in a fix for that.



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