University of Southern CaliforniaUSC
USC ICT TwitterUSC ICT FacebookUSC ICT YouTube

Steering: possible collision shape bug | General SmartBody Discussion | Forum

Avatar

Please consider registering
guest

sp_LogInOut Log In sp_Registration Register

Register | Lost password?
Advanced Search

— Forum Scope —




— Match —





— Forum Options —





Minimum search word length is 3 characters - maximum search word length is 84 characters

sp_Feed Topic RSS sp_TopicIcon
Steering: possible collision shape bug
August 4, 2015
9:28 pm
Avatar
Member
Members
Forum Posts: 11
Member Since:
July 29, 2015
sp_UserOfflineSmall Offline

Hey!

 

After loading a mesh, which position is not 0, 0, 0, from a file and setting up a pawn based on it the pawn's position is set to 0, 0, 0 (there might be an internal offset pointing at the real position of the mesh). This causes every collision shape to be created at position 0, 0, 0, which seems pointless since the created pawn and its collision do not reflect the state of the loaded mesh. Is this a bug  / wrong implementation or the way it is supposed to be?

August 6, 2015
7:56 pm
Avatar
Admin
Forum Posts: 980
Member Since:
December 1, 2011
sp_UserOfflineSmall Offline

That's intentional, although I agree that better functionality is needed. The collision surface is centered around the local origin, so if the mesh is offset, it won't work very well. I need to put in a fix for that.

 

Ari

Forum Timezone: America/Los_Angeles

Most Users Ever Online: 733

Currently Online: mondayneedle1, worriedutopia9579, DixieDelgado, lyinglegacy8966, eric506784, t9rrzpi307
94 Guest(s)

Currently Browsing this Page:
1 Guest(s)

Top Posters:

jwwalker: 80

jyambao: 51

rbaral: 47

adiaz: 30

WargnierP: 29

lucky7456969: 28

mbarros: 28

avida.matt: 26

JonathanW: 24

laguerre: 23

Member Stats:

Guest Posters: 65

Members: 52460

Moderators: 3

Admins: 4

Forum Stats:

Groups: 1

Forums: 5

Topics: 427

Posts: 2343