University of Southern CaliforniaUSC
USC ICT TwitterUSC ICT FacebookUSC ICT YouTube

SteeringAgent Pathfinding in Unity3D | General SmartBody Discussion | Forum

Avatar

Please consider registering
guest

sp_LogInOut Log In sp_Registration Register

Register | Lost password?
Advanced Search

— Forum Scope —




— Match —





— Forum Options —





Minimum search word length is 3 characters - maximum search word length is 84 characters

sp_Feed Topic RSS sp_TopicIcon
SteeringAgent Pathfinding in Unity3D
September 15, 2017
9:02 pm
Avatar
Member
Members
Forum Posts: 6
Member Since:
July 23, 2017
sp_UserOfflineSmall Offline

Hello,

I'm now using Unity NavMesh for pathfinding and

I found there is its own pathfinding function in Smartbody SDK(PPRAISteeringAgent.cpp).

It seems to require SpatialDatabase and I'm wondering if I can use this in Unity3D engine.

Thanks!

September 17, 2017
8:25 am
Avatar
Admin
Forum Posts: 983
Member Since:
December 1, 2011
sp_UserOfflineSmall Offline

You either need to use SmartBody's navigation or somehow control it with Unity. If you use SmartBody's navigation, you can load the navmesh directly in SmartBody.

Ari

November 19, 2017
7:23 am
Avatar
USA
New Member
Members
Forum Posts: 2
Member Since:
November 13, 2017
sp_UserOfflineSmall Offline