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Unity Smartbody ChrBrad in steady form
December 15, 2015
12:18 am
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Hi; 

Good day!

As i test my application using Unity, it only shows Brad with arms open wide. He did not move. Where it is looking for UnitySmartbodyInit to animate. But i have it already in sbm folder, why is that so? Am i lacking a code for ChrBrad to move and do animation. 

December 15, 2015
6:30 pm
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I can't speak to questions about the Unity interface; that interface is managed by a different group and is handled in the VHToolkit forum. 

 

If Brad isn't moving, sometimes it is related to a joint mapping of either the motions or the character that isn't in place, or no motions were loaded at all.

 

Ari

December 17, 2015
12:15 am
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It only happened when i built it into Android apk file but when played inside Unity, he is moving. 

December 17, 2015
12:53 am
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Are you saying that your Android apk in generated from Unity? If so, you'd have to debug the problem from Unity since it controls the SmartBody interface. Again, I don't know enough about the VHToolkit interface to give you guidance on that.

December 17, 2015
3:02 am
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Yes when built in apk, by the way i am using Bluestacks as my testing device. Not on actual device. 

December 17, 2015
7:33 pm
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I'd recommend using the VHToolkit discussion group to help answer this. 

December 18, 2015
12:41 am
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May be the problem is in Bluestacks, i will try it on actual phone. 

 

I already post it on VHToolkit forum but there is no answer may be because i post several times. 

This is a master thesis with deadline of course. I am in a hurry to finished this. 

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