SmartBody : The Standard SmartBody Skeleton

SmartBody characters can use any joint topology, but certain controllers require particular joint names and relationships. A standard SmartBody character uses the following topology:

 

  • base
    • spine1
      • spine2
        • spine3
          • spine4
            • spine5
              • skullbase
                • face_top_parent
                  • brow_parent_left
                    • brow01_left
                    • brow02_left
                    • brow03_left
                    • brow04_left
                  • ear_left
                  • eyeball_left
                  • upper_nose_left
                    • lower_nose_left
                  • lower_eyelid_left
                  • upper_eyelid_left
                  • brow_parent_right
                    • brow01_right
                    • brow02_right
                    • brow03_right
                    • brow04_right
                  • upper_eyelid_right
                  • eyeball_right
                  • lower_eyelid_right
                  • upper_nose_right
                    • lower_nose_right
                  • ear_right
                • joint18
                • face_bottom_parent
                  • Jaw
                  • Jaw_back
                  • Jaw_front
                    • Lip_bttm_mid
                    • Lip_bttm_left
                    • Lip_bttm_right
                • Tongue_back
                  • Tongue_mid
                    • Tongue_front
              • Lip_top_left
              • cheek_low_left
              • Cheek_up_left
              • Lip_out_left
              • Lip_top_mid
              • Cheek_up_right
              • cheek_low_right
              • Lip_top_right
              • Lip_out_right'
      • l_sternoclavicular
        • l_acromioclavicular
          • l_shoulder
            • l_elbow
              • l_forearm
                • l_wrist
                  • l_pinky1
                    • l_pinky2
                      • l_pinky3
                        • l_pinky4
                  • l_ring1
                    • l_ring2
                      • l_ring3
                        • l_ring4
                  • l_middle1
                    • l_middle2
                      • l_middle3
                        • l_middle4
                  • l_index1
                    • l_index2
                      • l_index3
                        • l_index4
                  • l_thumb1
                    • l_thumb2
                      • l_thumb3
                        • l_thumb4
      • r_sternoclavicular
        • r_acromioclavicular
          • r_shoulder
            • r_forearm
              • r_wrist
                • r_pinky1
                  • r_pinky2
                    • r_pinky3
                      • r_pinky4
                • r_ring1
                  • r_ring2
                    • r_ring3
                      • r_ring4
                • r_middle1
                  • r_middle2
                    • r_middle3
                      • r_middle4
                • r_index1
                  • r_index2
                    • r_index3
                      • r_index4
                • r_thumb1
                  • r_thumb2
                    • r_thumb3
                      • r_thumb4
    • l_hip
      • l_knee
        • l_ankle
          • l_forefoot
            • l_toe
    • r_hip
      • r_knee
        • r_ankle
          • r_forefoot
            • r_toe

 

Note that only the joints that are in bold are required for all SmartBody controllers to function properly. In addition, skeletons with different joint names can be adapted to SmartBody by creating a skeleton mapping in the section Using Custom Skeletons and Animations.

 

 

 

 

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