The Resource Viewer allows you to examine the assets loaded into the system (skeletons, animations) as well as the characters, pawns, and services being run. All run time structures, such as joint mappings, face definitions, controllers and scripts can be examined or triggered from this window. In addition, there is an interactive interface for examining and setting attributes. Attributes are dynamic data associated with SmartBody objects. Changing the values of the attributes in the Resource Viewer is equivalent to changing the attributes via  a Python command and has the same effect.

Attachments:

resourceviewer.png (image/png)