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SmartBody adds support for native Ogre assets

December 13th, 2012

 

All,

We’ve added support for the native Ogre skeleton, motion and mesh formats.  Examples of Ogre’s Sinbad character running in SmartBody can be found here:

Sinbad Gazing (procedural gaze control)
http://smartbody.ict.usc.edu/HTML/videos/ogre/OgreSinbadGaze.mp4

Sinbad Jump (parameterized blend obtained from mocap)
http://smartbody.ict.usc.edu/HTML/videos/ogre/OgreSinbadJump.mp4

Sinbad Locomotion (parameterized blend with steering)
http://smartbody.ict.usc.edu/HTML/videos/ogre/OgreSinbadLocomotion.mp4

Sinbad Reaching (full body IK based on mocap)
http://smartbody.ict.usc.edu/HTML/videos/ogre/OgreSinbadReach.mp4

Sinbad Crowd (multiple Sinbads)
http://smartbody.ict.usc.edu/HTML/videos/ogre/OgreSinbadCrowd2.mp4

Regards,

Ari Shapiro

 

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