All,
We’ve added support for the native Ogre skeleton, motion and mesh formats. Examples of Ogre’s Sinbad character running in SmartBody can be found here:
Sinbad Gazing (procedural gaze control)
http://smartbody.ict.usc.edu/HTML/videos/ogre/OgreSinbadGaze.mp4
Sinbad Jump (parameterized blend obtained from mocap)
http://smartbody.ict.usc.edu/HTML/videos/ogre/OgreSinbadJump.mp4
Sinbad Locomotion (parameterized blend with steering)
http://smartbody.ict.usc.edu/HTML/videos/ogre/OgreSinbadLocomotion.mp4
Sinbad Reaching (full body IK based on mocap)
http://smartbody.ict.usc.edu/HTML/videos/ogre/OgreSinbadReach.mp4
Sinbad Crowd (multiple Sinbads)
http://smartbody.ict.usc.edu/HTML/videos/ogre/OgreSinbadCrowd2.mp4
Regards,
Ari Shapiro