The Blend Viewer allows you to create, edit and test blends and transitions between blends. Blends are groups of animations that can be parameterized by a value. For example, a locomotion blend could contain several different types of movement (walking, jogging, running) with each animation associated with a speed. Animations organized into a blend are associated with each other through correspondance points (points among the motions that are similar, such as timing of foot strikes on the ground).

Details on how to use the Blend Viewer can be found in the section on Configuring Blends and Transitions.

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Attachments:

blendviewer.png (image/png)