We have released a new version of the SmartBody Windows SDK, version r6597.
You can access this from the Download page.
We have released a new version of the SmartBody Windows SDK, version r6597.
You can access this from the Download page.
You can access it here:
https://sourceforge.net/projects/smartbody/files/
Regards,
Ari Shapiro
All,
We have released for download our automatic rigging and reshaping tool for 3D human body scans. See it in action here:
[youtube]https://youtu.be/e1kCK3DKrNA[/youtube]
You can download it here:
Regards,
Ari Shapiro
All,
We have put together a Web-enabled (Emscripten-based) version of SmartBody. This version can be run within a web browser, and nearly the entire codebase has been compiled to Javascript by the efforts of Zengrui Wang here at USC over the summer.
You can try out this demo (remember, this is just experimental…). Most of the functionality works (except for sound and some other features). We are still experimenting with best practices for such a web-based application. Here is the link:
http://smartbody.ict.usc.edu/Javascript/smartbodyJS/
The SmartBody/Javascript engine weighs in at about 20 mb, not including data. Performance is reasonable for a small number of characters, and we haven’t yet experimented with more lightweight character data.
Regards,
Ari Shapiro
All,
I have released a new version of the SmartBody SDK for linux.
Changes include:
* Support for blend shapes, able to simultaneously blend geometry and textures with skinning information.
* Easy switching between custom and Ogre rendering engines.
* Support for script-based control of mouse and keyboard via Python scripts
* Some support for loading .fbx files via assimp library.
* Bug fixes
* More documentation in SmartBody manual.
Regards,
Ari Shapiro
All,
SourceForge has put the SmartBody SVN repositories back online, so they are one again accessible.
Regards,
Ari Shapiro
All,
SourceForge.net currently hosts the SmartBody code base, and had some hardware/software failures resulting in the SmartBody SVN repository being inaccessible for the past week. The SmartBody SDK downloads are still accessible, however.
Hopefully, the SVN will be online again soon. If the problem isn’t rectified soon, I’ll make arrangements to move the repository to a different service.
Regards,
Ari Shapiro
All,
I have released a new version of the SmartBody SDK for windows.
Changes include:
* Support for blend shapes, able to simultaneously blend geometry and textures with skinning information.
* Easy switching between custom and Ogre rendering engines.
* Support for script-based control of mouse and keyboard via Python scripts
* Some support for loading .fbx files via assimp library.
* Bug fixes
* More documentation in SmartBody manual.
Regards,
Ari Shapiro
I have released a new version of SmartBody for OSX 10.9 based on revision 5931.
The OSX SDK includes all source code for SmartBody, the SmartBody tool and viewer (sbgui).
This SDK targets OSX 10.9 will build out-of-the-box using CMake. The distribution is a .zip file.
You can download it here.
Regards,
Ari Shapiro
I have released a new version of SmartBody for Linux based on revision 5924.
The Linux SDK includes all source code for SmartBody, the SmartBody tool and viewer (sbgui), as well as integration samples for the Ogre and Irrlicht engines.
This SDK targets the Ubuntu 12.04 and will build out-of-the-box once the set of dependent packages are installed (see the README.txt). However, I expect that this will also build on other flavors and versions of Linux as well. The SDK is a gzipped tarball.
A binary and source SDK for Windows has already been released, and a similar binary and source SDK for OSX will follow soon.
You can download it here.
Regards,
Ari Shapiro
Orli Belman
Public Relations and Programs Manager
310-301-5006